Warrior
Damage + frontline
Starter tip
Balanced and forgiving.
Classes
A clear, practical breakdown of the five core classes and how to allocate stats early. Use codes first if you plan to reroll or respec.
Quick facts
Best first habit
Redeem codes before you commit. Resets and rerolls are most valuable early, especially before you plan around dungeon timers.
Stats to remember
STR (physical), INT (skills/heals), SDW (shadows), VIT (HP), AGI (mobility/dodge), MNA (mana).
This page is meant to be practical. You do not need a perfect “meta” build to progress. What you need is a class choice that matches your goal and a stat plan that prevents the most common time-wasters: dying during dungeon windows, moving too slowly between objectives, or running out of resources mid-fight.
If you’re using codes (coins, resets, rerolls), the best order is: redeem first, then decide class, then decide stats. Doing it in that order prevents you from investing heavily into a build you immediately want to change.
Pick based on your goal, not a generic tier list. Early on, the biggest bottleneck is consistency: completing quests without deaths and using dungeon windows efficiently.

A quick sanity check: if you play mostly solo and you hate dying, bias toward survivability and safer damage. If you play with friends and you wipe often, adding a Tank/Healer role usually improves results immediately. If you enjoy mobility and deleting priority targets, a burst class fits better, but you’ll need cleaner positioning.
Also consider how much you want to manage resources. Skill-heavy styles often value MNA more, while simple attack-focused styles can invest earlier into their main damage stat. None of this is permanent; that’s exactly why reset and reroll codes are valuable.
Damage + frontline
Starter tip
Balanced and forgiving.
High defense
Starter tip
Great for learning fights and grouping.
Burst + mobility
Starter tip
Strong single-target, needs good dodging.
Ranged DPS
Starter tip
Fast leveling and safe damage from range.
Support + heals
Starter tip
Strong in groups; scales with INT.
| Stat | Meaning | Who wants it |
|---|---|---|
| STR | Physical damage | Warrior, Assassin |
| INT | Skill damage + healing | Mage, Healer |
| SDW | Shadow damage + shadow HP | Summon-heavy builds |
| VIT | Max HP | Everyone (especially early) |
| AGI | Move speed / double jump / dodge cooldown | Everyone (comfort + survival) |
| MNA | Mana pool | Skill-heavy builds |
If you are unsure where to start, build a baseline first: enough VIT to stop getting deleted, enough AGI to stop feeling slow, then push your core damage stat (STR or INT). SDW becomes more attractive as shadows become a bigger share of your power. MNA is comfort and uptime; if you frequently can’t use skills when you want, you likely need more MNA.
Most beginners stabilize first with VIT/AGI and their core damage stat, then invest into SDW as shadow slots and summons scale up.
Treat templates as priorities, not strict rules. If you keep dying, move VIT/AGI earlier. If you never run out of mana, you can delay MNA. If your shadows are doing a lot of work and you have multiple slots, SDW can become a meaningful investment. The best template is the one that makes your runs consistent.
The point of this checklist is time efficiency. A large part of early frustration comes from missing dungeon windows or failing runs because of simple readiness issues. If you fix readiness first, progression feels smoother and you can spend your time learning mechanics instead of repeatedly recovering from wipes.
A defining mechanic in Arise-style games is “arising” defeated enemies into shadows that follow you and fight. SDW scales shadow damage and survivability, and becomes more valuable as you unlock more shadow slots.
This is why SDW is often a “later” stat for beginners. Early on, your own damage and your survivability typically determine whether you can finish content. Later, when you have multiple shadows and their contribution is large, SDW becomes a real multiplier. If you invest too early, you can become fragile or slow and lose more time than you gain.
Solo players need mobility and survivability; group players benefit from clear roles. Tank + Healer stabilizes dungeons and reduces wipe risk, while damage classes can specialize more aggressively.
If your group is struggling, it’s often not a damage issue. It’s a stability issue: people die, get split, or can’t keep abilities up. A dedicated stabilizer role can turn failed runs into consistent clears. Once clears are consistent, then you can optimize damage.
If you feel stuck, don’t panic and reroll randomly. Identify the bottleneck first. Are you dying? Add survivability. Are you arriving late? Add mobility or reduce downtime. Are fights too slow? Invest into your core damage stat or improve uptime with MNA. Small targeted changes outperform big random resets.
What’s the best class for beginners?
The best beginner class is the one that makes your progression consistent. Many players prefer Mage for safer leveling and Warrior for balance. In groups, Tank/Healer can feel “best” because they prevent wipes.
When should I use a stat reset?
After you understand your class pacing and dungeon timing. A clean respec can improve EXP/hour more than small gear differences.
Should I build SDW early?
Most players stabilize with VIT/AGI and core damage stat first, then invest SDW as shadow slots increase.